News Highlights:
- DLNA mandates use of low-power modes across growing number of networked devices, enabling applications to turn off and wake up interfaces as needed.
- Low-power requirement is part of Guidelines for subscription TV streaming, and devices used for personal content sharing in the home.
- Initiative will harness power of the network to cut energy consumption by TVs, set-top boxes, PCs, gaming consoles, routers and other connected home devices.
PORTLAND, Ore., - Jan. 19, 2016 – The Digital Living Network Alliance (DLNA®) is harnessing the power of the network to tackle the consumer electronics industry’s energy management challenges, “greening” its Guidelines to help fuel the availability of products that work together to significantly reduce energy consumption.
“Many fear that today’s rapid growth in connected devices will also multiply energy management problems in the consumer electronics industry,” said Stephen Palm, Ph.D., member, DLNA board of directors. “However, it is actually the strength of these connections that enables a new and better approach to energy efficiency. DLNA has more than four billion certified devices on the market today, and as we certify the next four billion to these new, greener Guidelines, they will interact with each other to significantly reduce overall energy consumption.”
Until now, most energy initiatives have focused on improving the efficiency of individual TVs, set-top boxes, PCs, gaming consoles, routers and other devices that, according to a 2014 Consumer Electronics Association report, consume 12 percent of the average household power budget. In contrast, DLNA ties together connected devices’ power-saving features and activities at the network’s application layer, improving the efficiency of these devices both individually and collectively.
DLNA Guidelines now mandate low-power modes for VidiPath-Certified Mobile Digital Media Server (M-DMS) and Digital Media Renderer (DMR) devices used to stream personal and subscription TV content. They incorporate open standards such as IEEE 1905 nVoy to facilitate a variety of power-management capabilities, including enabling a device to advertise on the network the signaling specifics required to change its network interface state. The Guidelines also support the use of proxied network interface information so that a server device can be immediately discoverable by client devices, even if the server device’s network interfaces are currently non-active.
Mandated low-power modes will also be included in DLNA 4.0 Guidelines that will be available in early 2016 for products that are used to stream personal content in the home. These Guidelines will be supported by a new Certification program for products that will enable CE manufacturers to give their customers the best possible connected home experience.
About DLNA
The Digital Living Network Alliance (DLNA) is a technology standards organization driven to build industry consensus to advance the interoperability of products in consumers’ connected homes. Founded in 2003 with a current membership of more than 150 companies, this unique multi-industry collaboration continues to implement an innovative set of guidelines utilized by service providers, electronics manufacturers, and software developers to provide consistent performance in a connected home environment. Consumers can share and enjoy personal content on DLNA Certified devices and subscription TV content on VidiPath Certified devices, including mobile devices, PCs, set top boxes, AV receivers, game consoles, TVs and more, regardless of manufacturer. DLNA has also created a robust certification program which tests and verifies the interoperability of products built to its standards, ensuring consumers that devices branded with the DLNA Certified and VidiPath Certified marks will successfully connect and exchange content. Additional information about the Alliance is available at www.dlna.org. Find the Alliance on Facebook at www.facebook.com/dlnacertified or on Twitter @DLNA.
DLNA’s leading member companies include ARRIS, AwoX, Broadcom, CableLabs, Comcast, Dolby Laboratories, Intel, LG, Panasonic, Samsung, Sony, Time Warner Cable and Verizon.
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